Layer stack · compas_fab native backend

Four collision checks, fast to exact

Four collision checks, fast to exact The four collision checks of the native backend, from bounding spheres through link spheres and optional convex hulls to exact meshes, and where each is used. FAST EXACT 01 Broad phase a bounding sphere per link every check · skips most work 02 Spheres link spheres vs boxes, ESDF, other links RRT · IK residuals · clearances 03 Convex hulls 5 mm margin · opt-in (exact_links) poorly fitted links, in the loop 04 Exact meshes parry3d, the final word goals · every planned path LEGEND decides what is handed out