Source code for compas_blender.artists.robotmodelartist


import bpy
import mathutils

import compas_blender
from compas.robots.base_artist import BaseRobotModelArtist

__all__ = [
    'RobotModelArtist',
]


[docs]class RobotModelArtist(BaseRobotModelArtist): """Visualizer for robot models inside a Blender environment. Parameters ---------- model : :class:`compas.robots.RobotModel` Robot model. layer : str, optional The name of the layer that will contain the robot meshes. """ def __init__(self, model, layer=None): self.layer = layer super(RobotModelArtist, self).__init__(model)
[docs] def transform(self, native_mesh, transformation): native_mesh.matrix_world @= mathutils.Matrix(transformation.matrix)
[docs] def draw_geometry(self, geometry, name=None, color=None): # Imported colors take priority over a the parameter color if 'mesh_color.diffuse' in geometry.attributes: color = geometry.attributes['mesh_color.diffuse'] # If we have a color, we'll discard alpha because draw_mesh is hard coded for a=1 if color: r, g, b, _a = color color = [r, g, b] else: color = [1., 1., 1.] if self.layer: collection = bpy.data.collections.new(self.layer) bpy.context.scene.collection.children.link(collection) v, f = geometry.to_vertices_and_faces() return compas_blender.draw_mesh(vertices=v, faces=f, name=name, color=color, centroid=False, layer=self.layer)
[docs] def redraw(self, timeout=None): bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)