Source code for compas_blender.geometry.mesh


from compas.datastructures import Mesh

from compas.geometry import add_vectors
from compas.geometry import distance_point_point
from compas.geometry import subtract_vectors

from compas_blender.geometry._geometry import BaseBlenderGeometry


__all__ = [
    'BlenderMesh',
]


[docs]class BlenderMesh(BaseBlenderGeometry): def __init__(self, obj): super().__init__(obj)
[docs] def get_vertex_coordinates(self, vertex): return add_vectors(self.location, self.geometry.vertices[vertex].co)
[docs] def get_vertices_coordinates(self): xyzs = [vertex.co for vertex in self.geometry.vertices] return {vertex: add_vectors(self.location, xyz) for vertex, xyz in enumerate(xyzs)}
[docs] def set_vertices_coordinates(self, xyzs): for vertex, xyz in xyzs.items(): self.geometry.vertices[vertex].co = subtract_vectors(xyz, self.location)
[docs] def get_vertices_colors(self, vertices=None): colors = {} col = self.geometry.vertex_colors.active if col: if not vertices: vertices = range(len(self.geometry.vertices)) for face in self.geometry.polygons: for i in face.loop_indices: j = self.geometry.loops[i].vertex_index if (j in vertices) and (not colors.get(j, None)): colors[j] = list(col.data[i].color)[:3] return colors
[docs] def set_vertices_colors(self, colors): if self.geometry.vertex_colors: col = self.geometry.vertex_colors.active else: col = self.geometry.vertex_colors.new() for face in self.geometry.polygons: for i in face.loop_indices: j = self.geometry.loops[i].vertex_index if j in colors: col.data[i].color = list(colors[j]) + [1]
[docs] def unset_vertices_colors(self): vertex_colors = self.geometry.vertex_colors while vertex_colors: vertex_colors.remove(vertex_colors[0])
[docs] def get_vertex_index(self): raise NotImplementedError
[docs] def get_vertices_indices(self): raise NotImplementedError
[docs] def get_vertex_face_indices(self): raise NotImplementedError
[docs] def get_vertices_face_indices(self): raise NotImplementedError
[docs] def get_edge_vertex_indices(self, edge): return list(self.geometry.edges[edge].vertices)
[docs] def get_edges_vertex_indices(self, edges=None): if not edges: edges = range(len(self.geometry.edges)) return {edge: self.get_edge_vertex_indices(edge=edge) for edge in edges}
[docs] def get_edge_index(self): raise NotImplementedError
[docs] def get_edges_indices(self): raise NotImplementedError
[docs] def edge_length(self, edge): u, v = self.geometry.edges[edge].vertices sp, ep = [list(self.geometry.vertices[i].co) for i in [u, v]] return distance_point_point(sp, ep)
[docs] def edges_lengths(self, edges=None): if not edges: edges = range(len(self.geometry.edges)) return {edge: self.edge_length(edge=edge) for edge in edges}
[docs] def get_face_vertex_indices(self, face): return list(self.geometry.polygons[face].vertices)
[docs] def get_faces_vertex_indices(self, faces=None): if not faces: faces = range(len(self.geometry.polygons)) return {face: self.get_face_vertex_indices(face=face) for face in faces}
[docs] def get_face_vertex_coordinates(self, face): raise NotImplementedError
[docs] def get_faces_vertex_coordinates(self, faces=None): raise NotImplementedError
[docs] def get_face_index(self): raise NotImplementedError
[docs] def get_faces_indices(self): raise NotImplementedError
[docs] def face_normal(self, face): return list(self.geometry.polygons[face].normal)
[docs] def faces_normals(self, faces=None): if not faces: faces = range(len(self.geometry.polygons)) return {face: self.face_normal(face=face) for face in faces}
[docs] def face_area(self, face): return self.geometry.polygons[face].area
[docs] def faces_areas(self, faces=None): if not faces: faces = range(len(self.geometry.polygons)) return {face: self.face_area(face=face) for face in faces}
[docs] def bevel(self, width=0.2, segments=1, only_vertices=False): self.object.modifiers.new('bevel', type='BEVEL') self.object.modifiers['bevel'].width = width self.object.modifiers['bevel'].segments = segments self.object.modifiers['bevel'].use_only_vertices = only_vertices self.refresh()
[docs] def subdivide(self, levels=1, type='SIMPLE'): self.object.modifiers.new('subdivision', type='SUBSURF') self.object.modifiers['subdivision'].levels = levels self.object.modifiers['subdivision'].subdivision_type = type # or 'CATMULL_CLARK' self.refresh()
[docs] def triangulate(self): self.object.modifiers.new('triangulate', type='TRIANGULATE') self.refresh()
[docs] def get_vertices_and_faces(self): vertices = self.get_vertices_coordinates() faces = self.get_faces_vertex_indices() return vertices, faces
[docs] def get_border(self): raise NotImplementedError
[docs] def closest_point(self, point, maxdist=None): raise NotImplementedError
[docs] def closest_points(self, points, maxdist=None): raise NotImplementedError
[docs] def to_datastructure(self): vertices = self.get_vertices_coordinates().values() faces = self.get_faces_vertex_indices().values() return Mesh.from_vertices_and_faces(vertices=vertices, faces=faces)
# ============================================================================== # Main # ============================================================================== if __name__ == '__main__': from compas_blender.utilities import get_object_by_name object = get_object_by_name(name='Cube') mesh = BlenderMesh(object) print(mesh.geometry) print(mesh.object) print(mesh.otype) print(mesh.name) print(mesh.location) print(mesh.get_vertex_coordinates(vertex=0)) print(mesh.get_vertices_coordinates()) # mesh.set_vertices_coordinates({0: [0, 0, 0], 1: [1, 1, 0]}) mesh.set_vertices_colors(colors={0: [1, 0, 0], 1: [0, 0, 1], 2: [0, 1, 0]}) print(mesh.get_vertices_colors()) mesh.unset_vertices_colors() print(mesh.get_edge_vertex_indices(edge=4)) print(mesh.get_edges_vertex_indices()) print(mesh.edge_length(edge=2)) print(mesh.edges_lengths()) print(mesh.get_face_vertex_indices(face=4)) print(mesh.get_faces_vertex_indices()) print(mesh.face_normal(face=2)) print(mesh.faces_normals()) print(mesh.face_area(face=2)) print(mesh.faces_areas()) print(mesh.get_vertices_and_faces()) print(mesh.to_datastructure()) mesh.bevel(width=0.2, segments=1, only_vertices=False) mesh.subdivide(levels=2, type='CATMULL_CLARK') mesh.triangulate()