Rotation.from_euler_angles
-
classmethod
Rotation.
from_euler_angles
(euler_angles, static=True, axes='xyz', **kwargs) Calculates a
Rotation
from Euler angles.In 3D space any orientation can be achieved by composing three elemental rotations, rotations about the axes (x,y,z) of a coordinate system. A triple of Euler angles can be interpreted in 24 ways, which depends on if the rotations are applied to a static (extrinsic) or rotating (intrinsic) frame and the order of axes.
- Parameters
euler_angles (list of float) – Three numbers that represent the angles of rotations about the defined axes.
static (bool, optional) – If true the rotations are applied to a static frame. If not, to a rotational. Defaults to true.
axes (str, optional) – A 3 character string specifying order of the axes. Defaults to ‘xyz’.
Examples
>>> ea1 = 1.4, 0.5, 2.3 >>> args = False, 'xyz' >>> R1 = Rotation.from_euler_angles(ea1, *args) >>> ea2 = R1.euler_angles(*args) >>> allclose(ea1, ea2) True >>> alpha, beta, gamma = ea1 >>> xaxis, yaxis, zaxis = [1, 0, 0], [0, 1, 0], [0, 0, 1] >>> Rx = Rotation.from_axis_and_angle(xaxis, alpha) >>> Ry = Rotation.from_axis_and_angle(yaxis, beta) >>> Rz = Rotation.from_axis_and_angle(zaxis, gamma) >>> R2 = Rx * Ry * Rz >>> R1 == R2 True