from compas.colors import Color
from compas.datastructures import Mesh
from compas.geometry import Sphere
from compas.geometry import Translation
from compas.geometry import centroid_points
from compas.tolerance import Tolerance
from compas_gmsh.models import ShapeModel
from compas_viewer import Viewer
# ==============================================================================
# Geometry
# ==============================================================================
sphere = Sphere(2)
# ==============================================================================
# Solid Model
# ==============================================================================
model = ShapeModel(name="tets")
model.options.mesh.lmax = 0.2
model.add_sphere(sphere)
model.generate_mesh(3)
# ==============================================================================
# COMPAS mesh
# ==============================================================================
tets = model.mesh_to_tets()
shell = model.mesh_to_compas()
# ==============================================================================
# Boundary lookup
# ==============================================================================
# replace by model method
tol = Tolerance()
centroid_face = {}
for face in shell.faces():
centroid_face[tol.geometric_key(shell.face_centroid(face))] = face
bottom_exterior = []
bottom_interior = []
top_exterior = []
top_interior = []
bottom, top = [], []
for tet in tets:
centroid = centroid_points(tet.vertices)
if centroid[2] < 0:
bottom.append(tet)
else:
top.append(tet)
for tet in bottom:
if any(tol.geometric_key(centroid_points([tet.vertices[index] for index in face])) in centroid_face for face in tet.faces):
bottom_exterior.append(tet)
else:
bottom_interior.append(tet)
for tet in top:
if any(tol.geometric_key(centroid_points([tet.vertices[index] for index in face])) in centroid_face for face in tet.faces):
top_exterior.append(tet)
else:
top_interior.append(tet)
# ==============================================================================
# This is a temp hack
# ==============================================================================
bottom_ext = Mesh()
for tet in bottom_exterior:
bottom_ext.join(Mesh.from_vertices_and_faces(tet.vertices, tet.faces), weld=False)
bottom_int = Mesh()
for tet in bottom_interior:
bottom_int.join(Mesh.from_vertices_and_faces(tet.vertices, tet.faces), weld=False)
top_ext = Mesh()
for tet in top_exterior:
top_ext.join(Mesh.from_vertices_and_faces(tet.vertices, tet.faces), weld=False)
top_int = Mesh()
for tet in top_interior:
top_int.join(Mesh.from_vertices_and_faces(tet.vertices, tet.faces), weld=False)
# ==============================================================================
# Visualization with viewer
# ==============================================================================
viewer = Viewer()
viewer.renderer.camera.target = [0, 0, 0]
viewer.renderer.camera.position = [0, -8, 0]
T = Translation.from_vector([0, 0, 0.5])
top_ext.transform(T)
top_int.transform(T)
T = Translation.from_vector([0, 0, -0.5])
bottom_ext.transform(T)
bottom_int.transform(T)
viewer.scene.add(bottom_ext, facecolor=Color.red(), show_points=False)
viewer.scene.add(bottom_int, show_points=False)
viewer.scene.add(top_ext, facecolor=Color.green(), show_points=False)
viewer.scene.add(top_int, show_points=False)
viewer.show()