MeshArtist.draw

MeshArtist.draw(vertices: Optional[List[int]] = None, edges: Optional[List[Tuple[int, int]]] = None, faces: Optional[List[int]] = None, vertexcolor: Optional[Union[str, Tuple[int, int, int], Tuple[float, float, float], List[Union[Tuple[int, int, int], Tuple[float, float, float]]], Dict[int, Union[Tuple[int, int, int], Tuple[float, float, float]]]]] = None, edgecolor: Optional[Union[str, Tuple[int, int, int], Tuple[float, float, float], List[Union[Tuple[int, int, int], Tuple[float, float, float]]], Dict[int, Union[Tuple[int, int, int], Tuple[float, float, float]]]]] = None, facecolor: Optional[Union[str, Tuple[int, int, int], Tuple[float, float, float], List[Union[Tuple[int, int, int], Tuple[float, float, float]]], Dict[int, Union[Tuple[int, int, int], Tuple[float, float, float]]]]] = None) None[source]

Draw the mesh using the chosen visualization settings.

Parameters
  • vertices (list) – A list of vertex keys identifying which vertices to draw. Default is None, in which case all vertices are drawn.

  • edges (list) – A list of edge keys (as uv pairs) identifying which edges to draw. The default is None, in which case all edges are drawn.

  • faces (list) – A list of face keys identifying which faces to draw. The default is None, in which case all faces are drawn.

  • vertexcolor (rgb-tuple or dict of rgb-tuple) – The color specification for the vertices.

  • edgecolor (rgb-tuple or dict of rgb-tuple) – The color specification for the edges.

  • facecolor (rgb-tuple or dict of rgb-tuple) – The color specification for the faces.