GLTFContent

class compas.files.GLTFContent[source]

Bases: object

Class for managing the content of a glTF file.

Attributes
  • scenes (dict) – Dictionary containing (int, compas.files.GLTFScene) pairs.

  • default_scene_key (int or None) – Key of the scene to be displayed on loading the glTF.

  • nodes (dict) – Dictionary containing (int, compas.files.GLTFNode) pairs.

  • meshes (dict) – Dictionary containing (int, compas.files.GLTFMesh) pairs.

  • cameras (dict) – Dictionary containing (int, compas.files.data_classes.CameraData) pairs.

  • animations (dict) – Dictionary containing (int, compas.files.data_classes.AnimationData) pairs.

  • skins (dict) – Dictionary containing (int, compas.files.data_classes.SkinData) pairs.

  • materials (dict) – Dictionary containing (int, compas.files.data_classes.MaterialData) pairs.

  • textures (dict) – Dictionary containing (int, compas.files.data_classes.TextureData) pairs.

  • samplers (dict) – Dictionary containing (int, compas.files.data_classes.SamplerData) pairs.

  • images (dict) – Dictionary containing (int, compas.files.data_classes.ImageData) pairs.

  • extras (object)

  • extensions (object)

Attributes

default_or_first_scene

Methods

add_child_to_node

Creates a compas.files.GLTFNode and adds this node to the children of parent_node.

add_mesh

Creates a compas.files.GLTFMesh object from a compas mesh, and adds this to the content.

add_mesh_to_node

Adds an existing mesh to node if mesh is a valid mesh key, or through add_mesh creates and adds a mesh to node.

add_node_to_scene

Creates a compas.files.GLTFNode and adds this node to the children of scene.

add_scene

Adds a scene to the content.

check_if_forest

Raises an exception if compas.files.GLTFContent.nodes is not a disjoint union of rooted trees.

get_node_faces

Returns the faces of the mesh at node, if any.

get_node_vertices

Returns the vertices of the mesh at node, if any.

get_nodes_from_scene

Returns dictionary of nodes in the given scene, without a specified root.

get_scene_positions_and_edges

Returns a tuple containing a dictionary of positions and a list of tuples representing edges.

remove_orphans

Removes orphaned objects.

update_node_transforms_and_positions

Walks through all nodes and updates their transforms and positions.

update_scene_transforms_and_positions

Walks through the scene tree and updates transforms and positions.