Quaternion
- class compas.geometry.Quaternion(w, x, y, z, **kwargs)[source]
Bases:
compas.geometry.primitives._primitive.Primitive
Creates a
Quaternion
object.- Parameters
w (float) – The scalar (real) part of a quaternion.
x, y, z (float) – Components of the vector (complex, imaginary) part of a quaternion.
- Attributes
wxyz (list of float, read-only) – Quaternion data listing the real part first.
xyzw (list of float, read-only) – Quaternion data listing the real part last.
norm (float, read-only) – The length of the quaternion.
is_unit (bool, read-only) – True if the quaternion has unit length.
Notes
The default convention to represent a quaternion \(q\) in this module is by four real values \(w\), \(x\), \(y\), \(z\). The first value \(w\) is the scalar (real) part, and \(x\), \(y\), \(z\) form the vector (complex, imaginary) part 1, so that:
\[q = w + xi + yj + zk\]where \(i, j, k\) are basis components with following multiplication rules 2:
\[\begin{split}\begin{align} ii &= jj = kk = ijk = -1 \\ ij &= k, \quad ji = -k \\ jk &= i, \quad kj = -i \\ ki &= j, \quad ik = -j \end{align}\end{split}\]Quaternions are associative but not commutative.
Quaternion as rotation.
A rotation through an angle \(\theta\) around an axis defined by a euclidean unit vector \(u = u_{x}i + u_{y}j + u_{z}k\) can be represented as a quaternion:
\[q = cos(\frac{\theta}{2}) + sin(\frac{\theta}{2}) [u_{x}i + u_{y}j + u_{z}k]\]i.e.:
\[\begin{split}\begin{align} w &= cos(\frac{\theta}{2}) \\ x &= sin(\frac{\theta}{2}) u_{x} \\ y &= sin(\frac{\theta}{2}) u_{y} \\ z &= sin(\frac{\theta}{2}) u_{z} \end{align}\end{split}\]For a quaternion to represent a rotation or orientation, it must be unit-length. A quaternion representing a rotation \(p\) resulting from applying a rotation \(r\) to a rotation \(q\), i.e.: \(p = rq\), is also unit-length.
References
Examples
>>> Q = Quaternion(1.0, 1.0, 1.0, 1.0).unitized() >>> R = Quaternion(0.0,-0.1, 0.2,-0.3).unitized() >>> P = R*Q >>> P.is_unit True
Attributes
DATASCHEMA
The schema of the data of this object.
JSONSCHEMANAME
data
The representation of the object as native Python data.
is_unit
True
if the quaternion is unit-length orFalse
if otherwise.norm
The length (euclidean norm) of the quaternion.
w
The W component of the quaternion.
wxyz
Quaternion as a list of float in the 'wxyz' convention.
x
The X component of the quaternion.
xyzw
Quaternion as a list of float in the 'xyzw' convention.
y
The Y component of the quaternion.
z
The Z component of the quaternion.
Inherited Attributes
JSONSCHEMA
The schema of the JSON representation of the data of this object.
dtype
The type of the object in the form of a '2-level' import and a class name.
guid
The globally unique identifier of the object.
jsondefinitions
Reusable schema definitions.
jsonstring
The representation of the object data in JSON format.
jsonvalidator
JSON schema validator for draft 7.
name
The name of the object.
Methods
Makes the quaternion canonic.
Returns a quaternion in canonic form.
Conjugate the quaternion.
Returns a conjugate quaternion.
Construct a quaternion from a data dict.
Creates a quaternion object from a frame.
Create a
Quaternion
from a transformation matrix.Create a
Quaternion
from acompas.geometry.Rotatation
.Scales the quaternion to make it unit-length.
Returns a quaternion with a unit-length.
Inherited Methods
Make an independent copy of the data object.
Construct an object from serialized data contained in a JSON file.
Construct an object from serialized data contained in a JSON string.
Convert an object to its native data representation.
Serialize the data representation of an object to a JSON file.
Serialize the data representation of an object to a JSON string.
Transform the geometry.
Returns a transformed copy of this geometry.
Validate the object's data against its data schema (self.DATASCHEMA).
Validate the object's data against its json schema (self.JSONSCHEMA).