MeshArtist.draw_vertexnormals
- MeshArtist.draw_vertexnormals(vertices=None, color=(0.0, 1.0, 0.0), scale=1.0)[source]
Draw the normals at the vertices of the mesh.
- Parameters
vertices (list[int], optional) – A selection of vertex normals to draw. Default is to draw all vertex normals.
color (rgb-tuple or dict[int, rgb-tuple], optional) – The color specification of the normal vectors.
scale (float, optional) – Scale factor for the vertex normals.
- Returns
list[bpy.types.Object]