GLTFContent
- class compas.files.GLTFContent[source]
Bases:
object
Class for managing the content of a glTF file.
- Attributes
scenes (dict) – Dictionary containing (int,
compas.files.GLTFScene
) pairs.default_scene_key (int or None) – Key of the scene to be displayed on loading the glTF.
nodes (dict) – Dictionary containing (int,
compas.files.GLTFNode
) pairs.meshes (dict) – Dictionary containing (int,
compas.files.GLTFMesh
) pairs.cameras (dict) – Dictionary containing (int,
compas.files.data_classes.CameraData
) pairs.animations (dict) – Dictionary containing (int,
compas.files.data_classes.AnimationData
) pairs.skins (dict) – Dictionary containing (int,
compas.files.data_classes.SkinData
) pairs.materials (dict) – Dictionary containing (int,
compas.files.data_classes.MaterialData
) pairs.textures (dict) – Dictionary containing (int,
compas.files.data_classes.TextureData
) pairs.samplers (dict) – Dictionary containing (int,
compas.files.data_classes.SamplerData
) pairs.images (dict) – Dictionary containing (int,
compas.files.data_classes.ImageData
) pairs.extras (object)
extensions (object)
Methods
add_child_to_node
(parent_node[, child_name, …])Creates a
compas.files.GLTFNode
and adds this node to the children ofparent_node
.add_mesh
(mesh)Creates a
compas.files.GLTFMesh
object from a compas mesh, and adds this to the content.add_mesh_to_node
(node, mesh)Adds an existing mesh to
node
ifmesh
is a valid mesh key, or throughadd_mesh
creates and adds a mesh tonode
.add_node_to_scene
(scene[, node_name, …])Creates a
compas.files.GLTFNode
and adds this node to the children ofscene
.add_scene
([name, extras])Adds a scene to the content.
Raises an exception if
compas.files.GLTFContent.nodes
is not a disjoint union of rooted trees.get_node_faces
(node)Returns the faces of the mesh at
node
, if any.get_node_vertices
(node)Returns the vertices of the mesh at
node
, if any.get_nodes_from_scene
(scene)Returns dictionary of nodes in the given scene, without a specified root.
Returns a tuple containing a dictionary of positions and a list of tuples representing edges.
Removes orphaned objects.
Walks through all nodes and updates their transforms and positions.
Walks through the scene tree and updates transforms and positions.