MeshArtist.draw_vertexnormals
- MeshArtist.draw_vertexnormals(vertices: Optional[List[int]] = None, color: Optional[Union[str, Tuple[int, int, int], Tuple[float, float, float], List[Union[Tuple[int, int, int], Tuple[float, float, float]]], Dict[int, Union[Tuple[int, int, int], Tuple[float, float, float]]]]] = None, scale: float = 1.0) List[bpy.types.Object] [source]
Draw the normals at the vertices of the mesh.
- Parameters
vertices (list, optional) – A selection of vertex normals to draw. Default is to draw all vertex normals.
color (rgb-tuple or dict of rgb-tuple) – The color specification of the normal vectors. The default color is green,
(0., 1., 0.)
.scale (float, optional) – Scale factor for the vertex normals. Default is
1.0
.
- Returns
list of
bpy.types.Object