Mesh.quads_to_triangles
- Mesh.quads_to_triangles(check_angles=False)[source]
Convert all quadrilateral faces of a mesh to triangles by adding a diagonal edge.
- Parameters
mesh (
Mesh
) – A mesh data structure.check_angles (bool, optional) – Flag indicating that the angles of the quads should be checked to choose the best diagonal.
- Returns
None – The mesh is modified in place.