Mesh.quads_to_triangles
- Mesh.quads_to_triangles(check_angles=False)[source]
 Convert all quadrilateral faces to triangles by adding a diagonal edge.
- Parameters:
 - check_anglesbool, optional
 Flag indicating that the angles of the quads should be checked to choose the best diagonal.
- Returns:
 - None
 The mesh is modified in place.