VolMeshObject
- class compas_blender.scene.VolMeshObject[source]
Bases:
BlenderSceneObject
,VolMeshObject
A scene object for drawing volumetric mesh data structures in Blender.
- Parameters:
- vertex_uint, optional
Number of segments in the U direction of the vertex spheres. Default is
16
.- vertex_vint, optional
Number of segments in the V direction of the vertex spheres. Default is
16
.- **kwargsdict, optional
Additional keyword arguments.
- Attributes:
- vertex_uint
Number of segments in the U direction of the vertex spheres.
- vertex_vint
Number of segments in the V direction of the vertex spheres.
- vertexobjectslist[
bpy.types.Object
] The Blender objects representing the vertices.
- edgeobjectslist[
bpy.types.Object
] The Blender objects representing the edges.
- faceobjectslist[
bpy.types.Object
] The Blender objects representing the faces.
- cellobjectslist[
bpy.types.Object
] The Blender objects representing the cells.
Methods
The main clearing method.
Clear the objects contained in the cell collection (
self.cellcollection
).Clear the objects contained in the edge collection (
self.edgecollection
).Clear the objects contained in the face collection (
self.facecollection
).Clear the objects contained in the vertex collection (
self.vertexcollection
).Draw a selection of cells.
Draw a selection of cells.
Draw a selection of edges.
Draw a selection of faces.
Draw a selection of vertices.
Inherited Methods
Converts the instance to a string.
Add a child item to the scene object.
Add an object to a collection.
Clear the objects in a collection.
Make an independent copy of the data object.
Create a collection with the given name.
Add an object to the Blender scene.
Delete a collection.
Construct an object of this type from a JSON file.
Construct an object of this type from a JSON string.
Remove a child node from this node.
Set the color of a Blender object.
Set the transformation of a Blender object.
Compute a hash of the data for comparison during version control using the sha256 algorithm.
Convert an object to its native data representation and save it to a JSON file.
Convert an object to its native data representation and save it to a JSON string.
Traverse the tree from this node.
Update an object in the Blender scene.
Validate the data against the object's data schema.